/* ============================================================
   connectglyph — arcade retint. GENERATED by tools/gen-skins.py; edit that,
   or add hand-written rules to the bottom of this file below the marker.

   The game declares its surfaces as --co-<role> tokens. This maps the
   roles the arcade layer knows about onto --nx-* values, once per theme, so
   the board picks up the lit palette without any of the game's own layout,
   sizing or logic changing. Roles that are not in the vocabulary keep the
   game's value: the skin follows the player's theme now, so an unmapped
   token is still correct for the page it is on.
   ============================================================ */

:root body.gv-neon{
  --cg-border: var(--nx-line);
  --cg-panel: linear-gradient(180deg, var(--nx-glass-hi), var(--nx-glass));
  --cg-sel-outline: var(--nx-accent);
  --cg-g-bg: color-mix(in srgb, var(--nx-lime) 20%, transparent);
  --cg-g-br: color-mix(in srgb, var(--nx-lime) 62%, transparent);
  --cg-b-bg: color-mix(in srgb, var(--nx-blue) 20%, transparent);
  --cg-b-br: color-mix(in srgb, var(--nx-blue) 62%, transparent);
  --cg-p-bg: color-mix(in srgb, var(--nx-violet) 20%, transparent);
  --cg-p-br: color-mix(in srgb, var(--nx-violet) 62%, transparent);
  --cgHelpBorder: var(--nx-line);
  --cgHelpBg: color-mix(in srgb, var(--nx-ink) 4%, transparent);
}

:root[data-theme="light"] body.gv-neon{
  --cg-border: var(--nx-line);
  --cg-panel: linear-gradient(180deg, var(--nx-glass-hi), var(--nx-glass));
  --cg-sel-outline: var(--nx-accent);
  --cg-g-bg: color-mix(in srgb, var(--nx-lime) 18%, transparent);
  --cg-g-br: color-mix(in srgb, var(--nx-lime) 62%, transparent);
  --cg-b-bg: color-mix(in srgb, var(--nx-blue) 18%, transparent);
  --cg-b-br: color-mix(in srgb, var(--nx-blue) 62%, transparent);
  --cg-p-bg: color-mix(in srgb, var(--nx-violet) 18%, transparent);
  --cg-p-br: color-mix(in srgb, var(--nx-violet) 62%, transparent);
  --cgHelpBorder: var(--nx-line);
  --cgHelpBg: color-mix(in srgb, var(--nx-ink) 4%, transparent);
}

/* ---- hand-written below this line (not regenerated) ---- */


/* Four groups, four colours. A locked group should read as banked so the
   board visibly shrinks as you solve it. */
:root body.gv-neon .cgTile{
  font-weight: 900;
  color: var(--nx-ink);
  transition: transform .16s cubic-bezier(.34,1.56,.64,1), box-shadow .22s ease, border-color .2s ease;
}
:root body.gv-neon .cgTile.sel{
  box-shadow:
    0 0 0 2px var(--nx-accent) inset,
    0 0 16px color-mix(in srgb, var(--nx-accent) calc(45% * var(--nx-glow)), transparent);
}
:root body.gv-neon .cgTile.locked{ opacity: .55; }
:root body.gv-neon .cgSolvedBar{
  animation: cgLock .5s cubic-bezier(.34,1.56,.64,1);
  font-weight: 900;
}
:root body.gv-neon .cgSolvedBar.g{ box-shadow: 0 0 18px color-mix(in srgb, var(--nx-lime) calc(38% * var(--nx-glow)), transparent); }
:root body.gv-neon .cgSolvedBar.y{ box-shadow: 0 0 18px color-mix(in srgb, var(--nx-gold) calc(38% * var(--nx-glow)), transparent); }
:root body.gv-neon .cgSolvedBar.b{ box-shadow: 0 0 18px color-mix(in srgb, var(--nx-blue) calc(38% * var(--nx-glow)), transparent); }
:root body.gv-neon .cgSolvedBar.p{ box-shadow: 0 0 18px color-mix(in srgb, var(--nx-violet) calc(38% * var(--nx-glow)), transparent); }
@keyframes cgLock{ 0%{transform:scale(.92);opacity:.35} 60%{transform:scale(1.03)} 100%{transform:scale(1);opacity:1} }
:root body.gv-neon .cgGrid.shake{ animation: cgShake .4s ease; }
@keyframes cgShake{ 0%,100%{transform:none} 25%{transform:translateX(-6px)} 60%{transform:translateX(6px)} }
:root body.gv-neon .cgBtn{
  border: 1px solid var(--nx-line);
  color: var(--nx-ink);
  transition: transform .12s ease, box-shadow .2s ease, border-color .2s ease;
}
:root body.gv-neon .cgBtn:active{ transform: scale(.94); }
