What I'm working on — the 2026 roadmap
• ~4 min read
NumberGlyph started as one game. It's now twenty. Here's what's shipping next — and why, and what I'm not going to build, in case you were wondering.
Shipping in the next few weeks
Weekly puzzle digest
One short email each Sunday. New games, a tip, your streak. No daily blast. After every win you'll see a tiny subscribe box — totally optional, one click to unsubscribe.
Recognisable share images
Wordle's emoji grid is the most viral mechanic in puzzle history. I'm building a clean share artifact per game — a visual signature so when someone pastes their result in WhatsApp, friends ask what it is. NumberGlyph and OpGlyph already do this; the other eighteen are catching up.
Daily designer notes
On the days I have something to say about a puzzle ("today's hides a prime", "Hashi was sneaky"), a one-liner appears above the board. Started this week — keep an eye out.
Coming later this year
Three new games
I'm prototyping a daily cryptarithm ("SEND + MORE = MONEY"), a Slitherlink-style loop puzzle, and a small dice/number game I haven't named yet. One a quarter is the pace.
Cross-game streak
Right now each game has its own streak counter — twenty of them. Lonely. I want a single "Glyphverse streak" that ticks if you played any of the daily games that day. One flame, not twenty.
More Spanish, maybe more languages
The Spanish version is real — not a stub. If it grows, I'll add French and German. If it doesn't, I'll politely leave it where it is.
What I'm not building
- Accounts and login. Local storage is enough for now. Adding accounts means backups, security, GDPR overhead, and a friction-y "sign in" prompt. Not worth it for a puzzle site at this scale.
- A paid tier. Eventually maybe, if the site grows enough that ads alone don't fund a server. Today: free, ad-supported, donations welcome via Ko-fi.
- An app. Web puzzles are good. PWA install is good. Native app stores are a tax I don't need to pay yet.
How to help
Three things genuinely move the needle for a solo project: telling a friend, sharing your result on social with the screenshot, and emailing me your bug reports ( @numberglyph). That's it. I read everything.
And — if you've got a puzzle idea, send it. Half the games on this site started as a Twitter DM.