NumberGlyph strategy
You always get two strong clues: Σ (sum of digits) and Shape (the > < = pattern between digits). Treat the puzzle like a little constraint game — you’re narrowing possibilities, not just “chasing greens”.
Use Σ as a budget
If your idea can’t add up to Σ, it’s simply not possible. Move on fast.
Use Shape for order
Shape tells you the “up / down / same” pattern. Great for rejecting bad placements quickly.
Reveal only for a big split
Tap a reveal when it meaningfully narrows the remaining options (not just “because”).
1) The fast solve loop (do this every turn)
- Tiles first: lock greens, remember yellows, avoid greys.
- Σ check: can your current digit set still reach the total?
- Shape check: does your assumed order match the Shape pattern?
- Next move: choose an “info guess” (learn digits) or a reveal (if it will narrow a lot).
2) Openers: keep it simple
Early on, your goal is to learn digits. Two quick rules help:
- If Shape contains “=”: repeats are guaranteed somewhere, so testing a repeat early can be useful.
- If there’s no “=”: try mostly distinct digits to learn more per guess.
3) Σ: prune the universe
A handy shortcut: average digit ≈ Σ ÷ number of digits. That gives you the “centre”.
- Low Σ → too many 8/9s becomes unlikely or impossible.
- High Σ → too many 0/1s becomes unlikely or impossible.
- When a digit turns ⬛, it can’t be in any Σ-fitting theory.
4) Shape: control the pattern
Shape compares each digit to the next: > down, < up, = same.
- Any “=” means: at least one repeat exists somewhere.
- >>> (descending) or <<< (ascending): don’t waste guesses that break the direction.
- Peaks/valleys (like ><> or <><) are great for spotting wrong placements.
5) When to tap reveals (O/E, P, U, Σ²)
Reveals are best when you feel like you’ve learned some digits, but there are still “too many” candidates left.
- O/E (odd/even by slot): great when you need structure fast.
- U (unique digits): perfect when Shape includes “=” or you suspect repeats.
- P (prime digits count): useful late to split a small set of options.
- Σ² (sum of squares): best when many candidates share the same Σ.
6) Two mini worked examples
Example A: reading the “feel” of Σ + Shape
Example B: why Σ² is powerful
Common traps
- Over-trusting one yellow: yellows can move — confirm with another guess + Shape.
- Ignoring “=”: if Shape has “=”, stop forcing all digits to be unique.
- Getting stuck in one theory: if Σ or Shape contradicts your idea, drop it immediately.